It is an ANZ Unreal Engine Short Film Challenge, held by Griffith University and Epic Games, Inc. I was lucky to participate in this project. It is an exciting and significant journey for me to explore more possibilities for real-time production. It is a very short-term project, only a few weeks and most of us are new to UE5. We are learning while making. There is absolutely big room for improvement. I play the role of an environment artist simulation artist and rendering artist in the team. Most of the assets are from the epic game marketplace.
final City environment design, Mass Crowds AI simulation, Render